Wednesday, December 30, 2009

Toy Story Stringy Pull

Since Jim Dandy asked, I thought I should deliver. One of the hot, new attractions at DisneyWorld's Disney Hollywood Studios is Toy Story Mania. Let's explore at length:

By hot, I mean you cannot see the end of the line. No joke - at 15 minutes after a 9am park opening one fine day, the wait time for this thing was over 1 hour. Fastpasses were being distributed for a Noon return. The wait time to even get a Fastpass was close to 15 minutes.

The line to get in (called the Stand-by Line in Disney parlance these days) was mostly populated by the usual assortment of fanatics - their bodies and electric scooters dripping with Disney merchandise. The minority of line dwellers appeared to be zombie parents - always betrayed by their bewildered stare that cries out 'I have no memory of coming here...'. And there was the usual assortment of little kids - fidgeting, screaming, comatose, perched on weary parental shoulders, sucking on breakfast candy - all in some manner of 60-minute stasis to be rewarded with 6 minutes of high-tech interactive entertainment.

One elderly gent I befriended in the Fastpass Distribution line confided he was only there to enable his wife's addiction. She had somehow ended up near the front of the Stand-by Line for an early go-round with Buzz, Woody, and friends. She was already back in line for another shot while her devoted husband awaited his Fastpass for a 3rd ride later in the day. He looked a little hollow-eyed to me, but proud of their 'system' nonetheless.

Since waiting in line for an hour was not going to happen, we elected to do the Fastpass thing and return later. In all, we experienced this attraction twice during our Christmastime visit. So would it measure up to waiting in line for an hour or more?

Theming: It's Disney. You are in Andy's room and you are toy-sized. The immersiveness, the colours, and the attention-to-detail are the hallmarks of a Disney attraction.

Queuing: It's Disney. You stand in line for awhile, you look at lots of interesting stuff, and soon you're sure you're near the front of the line. Then you realize you're not as the line snakes around another corner and the process begins anew. Like I said, it's Disney.

Highlights: In the queue you'll be entertained by an audio-animatronic Mr. Potatohead. He moves, he tells jokes, he seems to talk to the audience - all very, very well-done. The various shooting-gallery stages of the ride, itself, are very well animated and cleverly funny.

Lowlights: It's just a series shooting galleries displayed (in 3D) on large screens. Your ride car takes you from gallery to gallery, and these transitions 'break the magic' by giving riders too much of a glimpse into the ride mechanisms. For all the theming in the queue and loading areas, it's mostly lost inside the ride, itself. As well, the 3D effects are minimal since everything is happening so quickly at each stage.

Overall: It's a fun ride. You ride around in little vehicles, you wear 3D glasses, you score points by shooting Toy Story cartoony things with a string-pull gun/canon device. While it may be one of the most technologically expensive attractions at DisneyWorld (something like $80 million to design and build), it really doesn't break any new ground from a entertainment perspective. It's simply a virtualized take on the traditional shooting gallery game. I suspect that the degree-of-difficulty was in designing something that could provide a fun experience while moving tourist bodies through a continuously loading ride platform. In short - it's not worth a long wait.

And now - pictures!


Outside theming in Pixar Place. Everyone loves monkeys.



Ride entrance. Notice the Stand-by Wait (click to enlarge).



Queue theming.



Nice detail on a giant videogame package.



More queuing.



I had one of these.



Big-ass Candyland box.



Contemplating the ceiling.



Entertaining spud-man.



Going upstairs. Must be getting close.



Ride queue overlook area. Definitely getting closer.



I see the loading area!



Down we go - ever closer to 6 minutes of fun.




Yes! That's it! We're next!

Tuesday, December 29, 2009

Old Tech Lazy-Ass Me

Okay, so I didn't post new pics in a day or two like I said I would. Other than a few Twitter and Facebook updates, I didn't post anything else here while I was away.

Wanna know why?

Number 1 - I found out how lazy I can be. Schleping through central Florida all day long takes it toll on my 47 year-old frame, it seems. Writing something longer than 140-ish characters just felt like work.

Number 2 - Mid-week I switched to an old CF-format camera for still photos. The pics are nice, but the laptop we took along don't know from CF cards. They're made of birchbark or something.

But I will post some Florida stuff here over the next few days. That's a promise.

Just a taste (for Jim Dandy) - The new TTA spiel sucks donkey ass (yeah, I went there). It's bland - like Disney Channel bland. The voice talent is as generically-exciting as oatmeal without the Bailey's. There is no "paging Mr. Tom Morrow". There's nothing but a fucking advertisement for Tomorrowland without any attempt at entertainment.

Sunday, December 20, 2009

The Story So Far...

I'm alive. The flight was uneventful if you discount my Drama Queen aisle-mate and her 4 kids. I know her life story and it's been a hard-knock one at that. Otherwise, it was the typical trip into MCO and onto Disney in a crappy domestic rental car.

The first few nights were at the The Swan and we've moved to the Yacht Club for the remainder of the week. The weather is cool-ish, but just fine by me. We've had a bit of rain, but mostly sun so far.The crowds have been uneven - sometimes lots of people, sometimes not so much.

Some highlights so far: Backstage tour of the steam train operations at the Magic Kingdom, lunch at the Teppen Edo (Epcot) where a Japanese dude throws knives in frontof your face while he cooks your meal, after hours Christmas party at the Magic Kingdom, and riding lots of rides.

And some lowlights: rental scooters and wheelchairs for the morbidly obese and the ambulatory unethical - all for the chance to queue-jump where possble, people lining up for turkey legs (see previous), and NASCAR ('nuff said).

And now, pictures.

Main Street (Magic Kingdom) before opening.


The Roy O. Disney in the roundhouse.

Dee and The Boy doing the Astro Orbit.

A lonely Snow Speeder.

Christmas Castle.

Yacht Club dock.

View from The Swan towards The Dolphin.

Tom Sawyer's Island at the Magic Kingdom.

There's the fix of pics for now (requests will be considered). Tonight we're back to Disney Hollywood Studios for Fantasmic. Tomorrow we're going to stow away on th Shuttle out on the coast. Wish me luck.

Later....

Wednesday, December 16, 2009

Merry Sithmas to All


With any luck, this time tomorrow will see me comatose in the fluffy bosom of DisneyWorld. Between now and then lies a midday drive to Detroit, a dinner-time flight to Orlando, and a short negotiation from MCO to Disney through the predictable mid-Florida drizzle.

I'm really and truly hoping to put up a few blogposts over the next week - and I'll be sharing a few photos along the way. I'm kind of excited about this (assuming I have the stamina). In addition to the usual DisneyWorld stuff, we have a few special things planned: helping get the Magic Kingdom steam trains running before park opening, celebrating Christmas at an after-hours Disney party, checking out the Space Shuttle, and a few other surprises.

But I'm a cautious fellow, too. Some might even call me pessimistic. So in case the whole 'blogging from inside the magic' thing doesn't work out the way I hope it does, let me extend my very best Holiday Wishes to all of the geeks and ne'erdowells who stop in here from time to time.

See you soon (I hope).

Tuesday, December 15, 2009

Iffy Traditions

We send Christmas cards to people. Left to my own devices, no one would be getting any cardboard in the mail from me. I'm far too lazy to go through all the steps necessary to get a personalized piece of shiny paper into someone else's mailbox. At best, I suppose I could manage a mass email - perhaps some clever animation of a dancing elf sporting my head on its shoulders. So it's my sainted wife who drives the card production process every year while I hang on for the ride and sign my name where I'm told.
Some people love cards, some people hate them. I'm kind of in between. Even though we tend to re-use them for gift tags in our house, they are largely a waste of trees and ink. But I also recognize they are a form of personal recognition during a holiday season dedicated to such things. They are the nod exchanged between passers-by - an acknowledgement that other people exist in your mental inventory of Things That Matter. They are also terribly political - with vague rules about card reciprocation and such.
And then there are the letters. Time was when a few lucky folks on the card list would also get a lovely note in Dee's best handwriting - all for catching up those family details unknown to friends far away. But somewhere in time The Letter has become The Christmas Letter. No longer personal and handwritten, each Christmas card comes equipped with a folded 8.5-by-11 year-in-review in Arial 10-point font.
The Christmas Letter is a much-derided cliche. In the wrong hands, it's a soapbox to announce to everyone you know that you're still rich and successful - surrounded by an adoring family where nothing but blue eyes and blonde hair are allowed into the household gene pool. In the right hands, you get to remind your far-flung familiars that you're the same ol' sad sack you ever were, but getting older.
I enjoy writing the Christmas Letter, and I hope I fall into the latter category. But it's much too easy to fall into the trap of gushing about my kids' school grades and that my cat can jump to the top of the fridge in one leap. Impressive as these things are, I look at it all as a wry joke - a public admission that, yes, we're normal and boring and proceeding down life's path like everyone else.
So far no one is complaining and, in fact, some people tell us they look forward to the annual missive. Then again, they're all so polite...

Tuesday, November 17, 2009

Would You Rather?


Yes, it's been far too long since my last post. Sometimes I forget that 5 or 6 people depend on me for several seconds of entertainment during the closing credits for X-Play. Really, I just haven't had any time or inclination for much more than a smart-assed Innertubes drive-by in the usual places. It's not that I'm giving up on this ridiculous blogging thing (hold your applause for now). Rather, it's been the constant, underachieving lethargy that's attached itself lamprey-like to my neocortex.

Not really sick, not really well - I've spent some quality time staring into space the last few weeks. For whatever reason, my reverie has wandered into imagined places where the deep questions of Life are pondered, flipped end over end, and then pondered again.

If you could have any superpower, what would it be?

The problem with answering this question is that I tend to be limited by the filter of pop culture. The superpowers I can imagine have already been imagined by far more imaginative folks than I through comic books, literary classics, and film. How can a Gentleman Suburbanite like myself develop a superpower that isn't just an amalgam (or rip-off) of what someone else has devised?

But I decided it isn't important that I be creative. It's important that I be practical - and not too greedy. If someone or something is handing out superpowers, I don't want to be unseemly about it.

Flying - really fast flying - is the answer for me.

If I could fly at supersonic speeds, I'm thinking I could go anywhere on Earth and in space. Whatever gifts protected my mortal frame from burning up doing the express run from my backyard to the top of the Eiffel Tower will assuredly protect me anywhere Out There, too. It's not really an aggressive superpower since flying large means 'running away from trouble'.

But I think it would be damn convenient and entertaining - and lucrative. I'm guessing there might be some odd jobs that NASA might pay me to do. The travel industry could use a man-on-the-spot service like mine. Got a Balloon Boy troubling you? I'll take the pictures for CNN and save the day all in short order.

Yup - flying would be alright by me. But first I need to do is convince my butt to leave this really comfy chair.

Sunday, November 01, 2009

Sometimes Hate is Too Strong a Word

And sometimes not. My daughter is learning that Cat Dress-Up is a game with serious reprecussions.

The Rules

All this recent talk about podcasts and those who listen to them have got me thinking about what makes for a good podcast. And when I say 'good podcast', I mean it's one that I'll come back to again (and maybe even again). In no particular order:
  1. Have a clearly advertised theme. Well....duh. While you don't have to limit yourself to a narrow set of topics for discussion, don't veer off into rants about the sorry state of the Beanie Baby collectables market when you're supposed to be helping me grok the finer points of car repair.

  2. Know what you're talking about. Another 'duh', but do a little preparation. I don't care whether or not you're an expert on anything, but do a bit of homework. Understand your topic.

  3. Quantity does not equal Quality. If you're podcasting on a weekly basis, any episode over an hour is too much for me. If you're releasing new episodes on a monthly basis, don't go over 2 hours. Otherwise, I'm just not going to keep up. Do you really have that much to say?

  4. Learn to speak complete sentences. It's not a lot to ask, but for the love of Xenu do not spend your time punctuating each thought with 'umm' or 'you know'. Just don't do it.

  5. Having a few drinks while you're recording is just fine, but having one too many is not. I like to listen to podcasters who are having a good time, and that often involves some 'light refreshments'. But if you cross the line into frat-party territory - you're no longer interesting. You just get boring.

  6. Pay attention to sound quality. If I can't hear you or you sound like you're talking through a length of hose, I'm likely going to turn you off. Even worse: the sound level or quality varies wildly between members of your podcast crew.

  7. Listening to you and your friends 'party' is not as fun as you think. If you're having fun making your podcast, I'm having fun listening to your podcast. But if your crew spends most of the time shouting over one and other and laughing maniacally about nothing apparent to your listeners, I'm movin' on.
So, what have I missed, folks?

Monday, October 26, 2009

Hey You - Off My Cloud

If you were to buy a red car, you would perceive that most cars on the road are also red. I call this the Red Car Effect - or RCE for short. I made this up, so don't bother Googling - you'll just get this page, anyways. And this one, which I'd never seen until 30 seconds ago.

My point is, I recently had an RCE day. A day where I heard something in the morning that made me pay attention to something else in the afternoon, which led me to actually have an opinion about something in the evening.

In the morning: A friend of mine related an experience where he had found a forgotten copy of a video game in his house. Still pristine in its shrinkwrap, smelling of 9 year's worth of CD out-gassing - my friend loaded it onto his modern PC, happy with his unexpected windfall. Mind you, there were problems in combining these 2 pieces of technology that had been separated by epochs in tech-time, but it was an interesting story nonetheless and I couldn't help but hope some patching would fix his problems.

In the afternoon: I was driving around town running oh-so-bland errands and checking out a new podcast. A few of the disembodied voices started talking about direct-download video games. As the story goes, a bigwig executive from EA Games recently opined that the next decade would witness the demise of disc-based game media in favour of direct-download distribution. We'd all pay less (no media to distribute!) and the distributors would store our games somewhere in The Cloud.

In the evening: I thought about direct-download some more. It has some merit, I suppose. Steam has been working this model for awhile now and it works not too badly. But I'm super-skeptical. First off, The Cloud is a lovely buzzword in tech these days, and the chattering classes of tech have made it the current darling of the IT consulting business.

But the reality is that it's simply a collection of servers that are attached to the Internet - owned and operated by a company who wants your money. In this alone, there are mountains of issues to be solved before we see the demise of the CDROM or DVD gaming media: Cloud capacity, security, escrow guarantees, re-installing games on new/upgraded PCs, etc. etc and friggin' etc.

And that's just for starters. Buying a new game often has some social or synergistic aspect that direct-download can't satisfy. Need a guitar for Rock Band? You're going to a store. Want to dig through the clearance bin? It's better at a store. Want to kibbutz with the guy behind the counter or check-out the gamer-chick in the next aisle ? Well, you get the picture.

And what of my friend and his found treasure? In a world where The Cloud rules all, he would have been denied his eureka moment. And would The Cloud even bother to remember a 9 year-old game that had never been touched?

For me, direct-download isn't very attractive, at least for the big, expensive games. Spending $10 for a fun PopCap download doesn't feel very risky, but I'm not ready to trust The Cloud for Fallout 3. And, really, I love that new game smell under the shrinkwrap.

Saturday, October 17, 2009

Evolution Doesn't Always Work, I Guess

When I was a young fellow of 7 or 8, I used to visit my older cousin from time to time. While he's only 3 or 4 years older than I, he didn't have much use for a little kid back then. So I'd usually spend my time there being half-ignored while my cousin would play with his friend.

But this story is not about that - it's about this.

My cousin had an electric football game, and I thought it was the coolest thing I'd ever seen. It was a table-top metal field painted to look like a real gridiron. A small motor underneath the surface would cause the field to vibrate - with the rate of vibration controlled by a tiny dial. Each contestant would arrange their little plastic football players in formation, with one team controlling a small, felt football. With the application of vibration effects, the plastic players would move around the field and, fate willing, someone might get a touchdown.


Being the little kid in the corner, I always had to watch as my cousin and his friend would play their football games. I loved to watch the players run their patterns and I'd wish just a little bit that I could play, too.

One day, it happened. My cousin was out for the day and my aunt, bless her, brought out the football set for me to play with. My hands almost shook as I set up the field and arranged the men. I flicked the switch and, with with the faint smell of ozone in the air, I watched the players come alive. Glory!

It only took me about 10 minutes to realize the whole affair was a sham - total bullshit. While my cousin would protest otherwise, there was no skill involved, no Great Oz behind a curtain. It was just little pieces of plastic moving in spastic, random circles on a sheet of vibrating steel. I wasn't disappointed. Rather, I was empowered with the knowledge that my cousin was too easily amused by what must have been the stupidest game ever manufactured.

For reasons I cannot remember, this story came up at the office a few days back. As is usually the case during these sorts of useless conversations, a co-worker and I Googled 'electric football' and discovered that, to our total surprise, electric football games still exist! Not much has changed by the looks of them. In this age of silicon chips and immersive gaming, one can still find a game that has not changed very much since its birth in 1947.

The only appreciable evolution of electric football seems to be in the plastic players, themselves. Instead of figures on a stationary base, the state-of-the art includes a settable dial in the player base that - allegedly - introduces a bias in the direction a player might travel under vibration.

I still think it's all bullshit, but obviously others do not. The game has persisted in the market a very long time (although I have never noticed it on a shelf at any store I frequent). These days, one can purchase teams that are painted in authentic NFL uniforms or, if so inclined, purchase unpainted players and paints for a more custom job. There are even websites devoted to customizing the field, itself.

Thanks to the Internet, there are chat boards and fan sites devoted to this game-come-hobby. And there are leagues - electric football leagues. This, I find, a most astonishing thing that people would devote that much psychic effort into what is, essentially, the worst game ever made.

Makes me wonder what my cousin is up to these days. But I probably don't want to know.

Wednesday, October 14, 2009

Go Ask Your Mom - Just Not Me

Not unexpectedly, I didn't make the cut to be a 2010 Disney Mom. The lovely email from the Disney folks let me down easy. They know how hectic it is to raise a family and they appreciate the I effort I put into my application. The know I completely understand how hard it was for Disney to narrow down the field out of the thousands of applicants. And while I was not selected, they are grateful that I took the time to just apply.

And you know, since I was among the earliest applicants for a coveted spot on the Disney Moms panel, they've made me a member of the exclusive Mickey Moms Club - created for all the Disney Moms and Dads that didn't make the cut.

So while I didn't expect to spend the next 12 months helping folks plan their Disney vacations, there was still a little bit of 'dammit all' after getting the Dear Mom email. My family, of course, is completely devastated. We anticipate months of counselling followed by a low-dose lithium regimen before we can subject the kids to the sight of mouse-ears. But - Walt willing - we'll get there. We'll get there together.

And, you know, there's always next year.

Saturday, October 10, 2009

Scooped!

Freeps story on October 9, 2009.

Crazylegs story on June 15, 2009.

Another victory for the electron-stained wretches, Blogger Brown!

Friday, October 09, 2009

Just Nod And Agree


We ventured into Wortley Village today to buy catfood. There's a little petshop where kittens run down the aisles or sleep curled up on the counter. We go there because they stock 'healthy' brands of catfood with exotic labels. Our cat seems to prefer them (read: Mika will eat them) and the prices are actually in line with grocery-store faire.

That's where I heard the weirdest conversation of the week (even by Wortley Village standards):

Dee: Do you have any more Tiki Cat in stock?

Pet Store Lady: No. We just can't get any right now. Maybe in the future, but not right now. Our supplier used to get it straight from Thailand, but now they have to get it from the U.S. and the Feds won't let the stuff across the border for some reason.

Dee: Oh....Thailand?

Pet Store Lady: You might like Snappy Tom brand!

Dee: Okay.... Thailand?

For the record, I do not own a Tilley hat and yet, somehow, I can get into Wortley Village.

Wednesday, October 07, 2009

Please Don't Screw This Up

Us Reboot fanboys have taken a beating over the years. Promises have been made and broken.

Rinse. Repeat.

And then more audacious promises of a movie trilogy beginning in 2010.

And now I'm getting feverishly moist over what is possibly the worst teaser trailer ever.

But still....

Sunday, October 04, 2009

And now...

... back to our regular scheduled programming, already in progress. As Aunt Bea used to say, "Holy Jeebus, Andy, but it's been a biatch of a week!". And it really was.

It started with my In-laws driving down from The Big Nickel for their annual Autumn stay here in All Mixed Up Land. That, in itself, throws a wrench into the ebb and flow of the household schedule, what with having to make sure there's ample provisions and clean blankets on hand.

On top of that:

We had our first 'university information night' for BandGeek - two-and-a-half hours of infomercial blandness punctuated by dollars threatening to fly out of the bank account.

JediBoy had an overnighter school trip requiring taxi service and packing assistance. The lesson: teenagers need access to a shower every day.

Your Scribe (that's me) spent quality time with his father-in-law installing new flooring for his sister-in-law. He also got bit by a small dog in the rain when all he was trying to do was coax the wee mutt through a broken fence back into his own yard. The fence will be fixed post-haste.

A family reunion of sorts meant that Dee and I were unable to check out Roller Girls as we had planned.

But the one thing that sticks out this week was a fundraiser concert. One of JediBoy's classmates from Grade 8 last year was diagnosed with a rare type of cancer this past Spring. The backstory is long and sad, of course. But some very hardworking folks in the community (including JediBoy and BandGeek) put together a school concert to raise funds for the family - a bit of help as they cope with all the necessities of living through their extraordinary experience. It was a pretty emotional evening - hundreds of people gathering to offer whatever they could.

But to be sitting there a few nights ago, watching Alex wheel up on stage, after 4 rounds of chemo, and belt out a kick-ass, old school, country song - well, not too many dry eyes, I'm afraid. Even the folks covering the event for A-Channel had to pause a bit. It's trite and altogether hackneyed to suggest that a 14 year-old girl fighting cancer can put the world into perspective, but that she did.

I think there were hidden messages embroidered into this week. Things never stay the same for very long, so don't miss the scenery while you're enjoying the ride.

Wednesday, September 30, 2009

FTW

30 days.

30 posts.

2 of 'em not bad.

But it seems a little bit trivial tonight - more on that tomorrow.

Tuesday, September 29, 2009

Whoosh!

That's the sound of a kid growing up. Thanks to Einstein and Doppler, parents perceive time as a complicated blur whereas the kids feel like bugs trapped in amethyst. But it doesn't matter where you're standing - time lurches steadily forward whether we like it or not (TARDIS owners notwithstanding).

I'm thinking about all this today because I have to go to some kind of 'post-secondary information night' later this week. It seems that my daughter the BandGeek, all of 16 years old, is theoretically eligible to get kicked out of high school the proper way come next June.

I'm not ready, the RESP is not ready, and it's questionable whether BandGeek is ready. True, I left home to go seek my fortune when I was a few months shy of 18 - which is the same boat my December baby could board next year. I like to think it's different situation here (and it is!).

But we'll all go to the information night and see what's what. At 16, the kid has no real idea of what she wants 'to be' when she grows up, nor should she. We'll support her and give her all the advice she can stand, but I'll secretly hope we get to keep her with us, just like it is today, for a little while longer.

Monday, September 28, 2009

I Must Have Too Many Friends

Microsoft is a company that owes much of its success to marketing its product better than the Other Guy. Before MS Office came along, their bread-and-butter was the Windows operating system. But here's a dirty little secret, it was never 'the best' (and still isn't). By most measures, Windows has been close to 10 years behind competing products in terms of technical sophistication and quality. In fact, a lot of the concepts in the guts of modern versions of Windows can trace their roots back to an ill-fated collaboration between Microsoft and IBM so many years ago.

So why did Windows persevere while the likes of OS/2, Amiga, and BeOS bit the dust? Microsoft knew how to market to Big Business. While the Other Guys were convinced that the better product would win, Microsoft figured out that that didn't matter. Good ol' fashion schmoozing and FUD in the boardroom will always win - hands down.

For all it's success in convincing business users and hardware manufacturers that Windows was the way to go, MS has never (and I mean NEVER) figured out how to talk to real people. And there's a special place in the annals of computer geekdom for the Dancing Monkey Boy.

With Windows 7 (erasing the deeply flawed Vista debacle for only a few hundred bucks), the brain-trust out in Seattle is asking people to sign up to host 'launch parties'. Let that sink in a moment.

Launch parties.

You sign up with MS, they send you some party supplies and some instructions, and you show all your friends the wonders of Windows 7. I presume the party kit will contain a good assortment of 'Apology Cards', which will likely consume most of the day after you host your Windows party

Granted, there are people doing this for reasons only they can explain. In my IT profession, these people are called virgins. Or Futureshop sales personnel.

For myself, I cherish my friends. And I'm pretty sure none of us are virgins.

Sunday, September 27, 2009

Small = Cheap

I ran across this article today. The upshot: the console gaming industry is casting a nervous eye towards cellphone-based games as a drain on market-share. The poster-child here, of course, has to be Apple and their powerhouse couple: iPhone and App Store. To quote from the article, "Of the 758 new game titles shown at the Tokyo Game Show, 168 were for cellphone platforms — more than twice as many as in the previous year.". Interestingly, Apple was absent from the Tokyo show.

There are a lot of smarter people than I who are looking at these market forces and confirming that the cellphone platform is a legit threat. But I don't see it that way. I think there's room for consoles and cellphones and I doubt anyone's slice of the pie will need to be cut into finer wedges.

On my iTouch I have a few games: iShoot Lite, Jellycar, Assassin's Creed (Demo), and a few others. I've tried them all, but I only come back to one or two on a regular basis. Fact is, these games are for casual use only. They're great for whiling away the time in the dentist's waiting room, but I don't find myself clearing a few hours to spend time in that gaming world. The form-factor is just not built for that kind of gaming, I think.

In addition to offering casual gaming, the cost is cheap. I'll never spend $50 on an iTouch game. I'd even have trouble spending more than $5 or $10 on a cellphone game. I'm more comfy with a few bucks risked on an iTouch game. Even then, there better be a try-and-buy version. The reasons are simple: an iTouch provides a low barrier to entry for anyone to write software - including games. There's lot of choice out there. The flip side of that coin is that there's a LOT of dreck out there, and it's caveat emptor all the way. I can't afford to experiment too much.

For console gaming, the biosphere is a bit different. Enthusiasts aren't providing a ton of content in that world (save the most motivated of souls). This limits the choice to studio-produced games that we are only too willing to shell out $50 to own. Even there, we seem to rely on an eco-system of professional reviewers and marketers to convince us to part with our dough.

In the PC-land, both worlds seem to be colliding. While big-budget PC gaming is not dead yet, studios like PopCap are really embracing the low-end, low-cost, big-fun games (and they get the need for try-and-buy). Maybe this is where PC gaming will end up: PopCap at one end and big-ticket MMO at the other, with consoles trying to own the middle.

I don't think the folks at Square Enix have a lot to worry about. Rather, they need to be considering how to exploit this nascent cellphone gaming market. There's room enough for all, so long as the studios realize that not all gaming is created equal.

Saturday, September 26, 2009

Work Hard Today To Be Lazy Tomorrow

The Sun did not shine.

It was too wet to play.


So we sat in the house


All that cold, cold wet day.

So I've had this old, beat up, cast-off PC hanging around for awhile with no real plan in mind. I just hate seeing old stuff like that go to the dump when it could be useful to someone. In its day (like, several years ago), it was a pretty powerful machine. And while it's still more than capable of surfing the Innertubes and doing some light-duty office work, it's worthless by today's standards.

Getting tired of seeing it sit in the corner all by its lonesome, I spent the afternoon dusting it off and seeing if I could hook it up to the flat-screen TV in the family room. I like this PC because it's very small and very quiet - perfect as an 'Internet terminal' component for the family TV!

It took some fussing and slightly creative cabling, but I finally got it to work pretty well. I had hoped to keep Ubuntu Linux on the box, but I couldn't find drivers that would support a high enough video refresh rate. So, I had to swallow my pride and install a stripped down Double Secret Probation version of Windows XP (made for 'legacy' hardware). It did the trick, and I can use the PC in 42 inches of wide-screen LCD goodness!

Phase 2 of the project will be to install a cheapo wireless adaptor for network access and a cheapo wireless keybpard/mousepad combo for sitting in my comfy chair while I surf. If it all works properly, we'll be able to surf the Net and stream audio/video from the Big PC downstairs.

Is all this really necessary? Probably not. But it's a minimal investment for a bit of fun on a rainy afternoon. And if it all works out well enough, maybe I'll put together a real HTPC down the road. Not that Osmos on a big screen would kick-ass or anything.